Abstract:Vision-Language Models (VLMs) deployed as situated agents in high-resolution visual environments require active perception -- the ability to dynamically decide where to look through operations like zooming, cropping, and panning. However, current training paradigms produce models that mimic the surface form of such operations without functionally depending on their outputs, a phenomenon we term lazy perception. We trace this to a fundamental learning asymmetry: when coarse global views combined with language priors suffice for moderate accuracy, the model has no incentive to learn harder multi-step visual search. If a model can succeed without actively looking, it will never learn to look. This motivates Starve to Perceive, a training paradigm that constrains visual bandwidth -- restricting each observation to a tight token budget so that no single view suffices for task completion, making active perception the only viable strategy. Despite requiring no auxiliary losses, reward shaping, or architectural changes -- serving as a minimal, plug-in modification to standard post-training pipelines -- models trained under perceptual starvation achieve substantial gains of 5% average relative improvement across diverse benchmarks.
Abstract:Achieving robust perception-reasoning synergy is a central goal for advanced Vision-Language Models (VLMs). Recent advancements have pursued this goal via architectural designs or agentic workflows. However, these approaches are often limited by static textual reasoning or complicated by the significant compute and engineering burden of external agentic complexity. Worse, this heavy investment does not yield proportional gains, often witnessing a "seesaw effect" on perception and reasoning. This motivates a fundamental rethinking of the true bottleneck. In this paper, we argue that the root cause of this trade-off is an ambiguity in modality credit assignment: when a VLM fails, is it due to flawed perception ("bad seeing") or flawed logic ("bad thinking")? To resolve this, we introduce a reinforcement learning framework that improves perception-reasoning synergy by reliably rewarding the perception fidelity. We explicitly decompose the generation process into interleaved perception and reasoning steps. This decoupling enables targeted supervision on perception. Crucially, we introduce Perception Verification (PV), leveraging a "blindfolded reasoning" proxy to reward perceptual fidelity independently of reasoning outcomes. Furthermore, to scale training across free-form VL tasks, we propose Structured Verbal Verification, which replaces high-variance LLM judging with structured algorithmic execution. These techniques are integrated into a Modality-Aware Credit Assignment (MoCA) mechanism, which routes rewards to the specific source of error -- either bad seeing or bad thinking -- enabling a single VLM to achieve simultaneous performance gains across a wide task spectrum.
Abstract:Most reward models for visual generation reduce rich human judgments to a single unexplained score, discarding the reasoning that underlies preference. We show that teaching reward models to produce explicit, multi-dimensional critiques before scoring transforms them from passive evaluators into active optimization tools, improving generators in two complementary ways: at training time, structured rationales provide interpretable, fine-grained rewards for reinforcement learning; at test time, a Generate-Critique-Refine loop turns critiques into targeted prompt revisions that improve outputs without any parameter updates. To train such a reward model without costly rationale annotations, we introduce Preference-Anchored Rationalization (PARROT), a principled framework that recovers high-quality rationales from readily available preference data through anchored generation, consistency filtering, and distillation. The resulting model, RationalRewards (8B), achieves state-of-the-art preference prediction among open-source reward models, competitive with Gemini-2.5-Pro, while using 10-20x less training data than comparable baselines. As an RL reward, it consistently improves text-to-image and image-editing generators beyond scalar alternatives. Most strikingly, its test-time critique-and-refine loop matches or exceeds RL-based fine-tuning on several benchmarks, suggesting that structured reasoning can unlock latent capabilities in existing generators that suboptimal prompts fail to elicit.
Abstract:The prevailing Next-Token Prediction (NTP) paradigm has driven the success of large language models through discrete autoregressive modeling. However, contemporary multimodal systems remain language-centric, often treating non-linguistic modalities as external attachments, leading to fragmented architectures and suboptimal integration. To transcend this limitation, we introduce Discrete Native Autoregressive (DiNA), a unified framework that represents multimodal information within a shared discrete space, enabling a consistent and principled autoregressive modeling across modalities. A key innovation is the Discrete Native Any-resolution Visual Transformer (dNaViT), which performs tokenization and de-tokenization at arbitrary resolutions, transforming continuous visual signals into hierarchical discrete tokens. Building on this foundation, we develop LongCat-Next, a native multimodal model that processes text, vision, and audio under a single autoregressive objective with minimal modality-specific design. As an industrial-strength foundation model, it excels at seeing, painting, and talking within a single framework, achieving strong performance across a wide range of multimodal benchmarks. In particular, LongCat-Next addresses the long-standing performance ceiling of discrete vision modeling on understanding tasks and provides a unified approach to effectively reconcile the conflict between understanding and generation. As an attempt toward native multimodality, we open-source the LongCat-Next and its tokenizers, hoping to foster further research and development in the community. GitHub: https://github.com/meituan-longcat/LongCat-Next
Abstract:Vision-Language-Action (VLA) models have rapidly advanced embodied intelligence, enabling robots to execute complex, instruction-driven tasks. However, as model capacity and visual context length grow, the inference cost of VLA systems becomes a major bottleneck for real-world deployment on resource-constrained platforms. Existing visual token pruning methods mainly rely on semantic saliency or simple temporal cues, overlooking the continuous physical interaction, a fundamental property of VLA tasks. Consequently, current approaches often prune visually sparse yet structurally critical regions that support manipulation, leading to unstable behavior during early task phases. To overcome this, we propose a shift toward an explicit Interaction-First paradigm. Our proposed \textbf{training-free} method, VLA-IAP (Interaction-Aligned Pruning), introduces a geometric prior mechanism to preserve structural anchors and a dynamic scheduling strategy that adapts pruning intensity based on semantic-motion alignment. This enables a conservative-to-aggressive transition, ensuring robustness during early uncertainty and efficiency once interaction is locked. Extensive experiments show that VLA-IAP achieves a \textbf{97.8\% success rate} with a \textbf{$1.25\times$ speedup} on the LIBERO benchmark, and up to \textbf{$1.54\times$ speedup} while maintaining performance \textbf{comparable to the unpruned backbone}. Moreover, the method demonstrates superior and consistent performance across multiple model architectures and three different simulation environments, as well as a real robot platform, validating its strong generalization capability and practical applicability. Our project website is: \href{https://chengjt1999.github.io/VLA-IAP.github.io/}{VLA-IAP.com}.
Abstract:Agentic repository-level code understanding is essential for automating complex software engineering tasks, yet the field lacks reliable benchmarks. Existing evaluations often overlook the long tail topics and rely on popular repositories where Large Language Models (LLMs) can cheat via memorized knowledge. To address this, we introduce SWE-QA-Pro, a benchmark constructed from diverse, long-tail repositories with executable environments. We enforce topical balance via issue-driven clustering to cover under-represented task types and apply a rigorous difficulty calibration process: questions solvable by direct-answer baselines are filtered out. This results in a dataset where agentic workflows significantly outperform direct answering (e.g., a ~13-point gap for Claude Sonnet 4.5), confirming the necessity of agentic codebase exploration. Furthermore, to tackle the scarcity of training data for such complex behaviors, we propose a scalable synthetic data pipeline that powers a two-stage training recipe: Supervised Fine-Tuning (SFT) followed by Reinforcement Learning from AI Feedback (RLAIF). This approach allows small open models to learn efficient tool usage and reasoning. Empirically, a Qwen3-8B model trained with our recipe surpasses GPT-4o by 2.3 points on SWE-QA-Pro and substantially narrows the gap to state-of-the-art proprietary models, demonstrating both the validity of our evaluation and the effectiveness of our agentic training workflow.
Abstract:The integration of Generative AI models into AI-native network systems offers a transformative path toward achieving autonomous and adaptive control. However, the application of such models to continuous control tasks is impeded by intrinsic architectural limitations, including finite context windows, the lack of explicit reward signals, and the degradation of the long context. This paper posits that the key to unlocking robust continuous control is enabling agents to internalize experience by distilling it into their parameters, rather than relying on prompt-based memory. To this end, we propose a novel self-finetuning framework that enables agentic systems to learn continuously through direct interaction with the environment, bypassing the need for handcrafted rewards. Our framework implements a bi-perspective reflection mechanism that generates autonomous linguistic feedback to construct preference datasets from interaction history. A subsequent preference-based fine-tuning process distills long-horizon experiences into the model's parameters. We evaluate our approach on a dynamic Radio Access Network (RAN) slicing task, a challenging multi-objective control problem that requires the resolution of acute trade-offs between spectrum efficiency, service quality, and reconfiguration stability under volatile network conditions. Experimental results show that our framework outperforms standard Reinforcement Learning (RL) baselines and existing Large Language Model (LLM)-based agents in sample efficiency, stability, and multi-metric optimization. These findings demonstrate the potential of self-improving generative agents for continuous control tasks, paving the way for future AI-native network infrastructure.
Abstract:Underwater robots are widely deployed for ocean exploration and manipulation. Underactuated mechanisms are particularly advantageous in aquatic environments, as reducing actuator count lowers the risk of motor leakage while introducing inherent mechanical compliance. However, accurate modeling of underwater underactuated and soft robotic systems remains challenging because it requires identifying a high-dimensional set of internal structural and external hydrodynamic parameters. In this work, we propose a trajectory-driven global optimization framework for unified structural-hydrodynamic modeling of underwater multibody systems. Inspired by the Covariance Matrix Adaptation Evolution Strategy (CMA-ES), the proposed approach simultaneously identifies coupled internal elastic, damping, and distributed hydrodynamic parameters through trajectory-level matching between simulation and experimental motion. This enables high-fidelity reproduction of both underactuated mechanisms and compliant soft robotic systems in underwater environments. We first validate the framework on a link-by-link underactuated multibody mechanism, demonstrating accurate identification of distributed hydrodynamic coefficients, with a normalized end effector position error below 5% across multiple trajectories, varying initial conditions, and both active-passive and fully passive configurations. The identified modeling strategy is then transferred to a single octopus-inspired soft arm, showing strong real-to-sim consistency without manual retuning. Finally, eight identified arms are assembled into a swimming octopus robot, where the unified parameter set enables realistic whole body behavior without additional parameter calibration. These results demonstrate the scalability and transferability of the proposed structural-hydrodynamic modeling framework across underwater underactuated and soft robotic systems.
Abstract:Hybrid rigid-soft robots combine the precision of rigid manipulators with the compliance and adaptability of soft arms, offering a promising approach for versatile grasping in unstructured environments. However, coordinating hybrid robots remains challenging, due to difficulties in modeling, perception, and cross-domain kinematics. In this work, we present a novel augmented reality (AR)-based physical human-robot interaction framework that enables direct teleoperation of a hybrid rigid-soft robot for simple reaching and grasping tasks. Using an AR headset, users can interact with a simulated model of the robotic system integrated into a general-purpose physics engine, which is superimposed on the real system, allowing simulated execution prior to real-world deployment. To ensure consistent behavior between the virtual and physical robots, we introduce a real-to-simulation parameter identification pipeline that leverages the inherent geometric properties of the soft robot, enabling accurate modeling of its static and dynamic behavior as well as the control system's response.
Abstract:Large language models (LLMs) now sit in the critical path of search, assistance, and agentic workflows, making semantic caching essential for reducing inference cost and latency. Production deployments typically use a tiered static-dynamic design: a static cache of curated, offline vetted responses mined from logs, backed by a dynamic cache populated online. In practice, both tiers are commonly governed by a single embedding similarity threshold, which induces a hard tradeoff: conservative thresholds miss safe reuse opportunities, while aggressive thresholds risk serving semantically incorrect responses. We introduce \textbf{Krites}, an asynchronous, LLM-judged caching policy that expands static coverage without changing serving decisions. On the critical path, Krites behaves exactly like a standard static threshold policy. When the nearest static neighbor of the prompt falls just below the static threshold, Krites asynchronously invokes an LLM judge to verify whether the static response is acceptable for the new prompt. Approved matches are promoted into the dynamic cache, allowing future repeats and paraphrases to reuse curated static answers and expanding static reach over time. In trace-driven simulations on conversational and search workloads, Krites increases the fraction of requests served with curated static answers (direct static hits plus verified promotions) by up to $\textbf{3.9}$ times for conversational traffic and search-style queries relative to tuned baselines, with unchanged critical path latency.